﻿using System;
using System.Collections.Generic;
using UnityEngine;

public abstract class SceneFightObject : MonoBehaviour
{
    public PlayerInfo info { get; protected set; }

    public bool isDeadState
    {
        get
        {
            return info.Health <= 0;
        }
        
    }

    public bool isCanChoose()
    {//是否可以被选中
        return true;
    }

    public virtual bool GameUpdate() => true;

    public abstract void Recycle();

}